![]() ![]() This extra column of slots also means that when you open a chest, your items shift to the right one slot on each row. To access these items, you have to move them up and to the left in your inventory. When you open a chest, some items in the bottom-right of your i3 inventory grid are not accessible. My only criticism, and this is mentioned in the mod description, is the 9-slots-wide inventory as opposed to the Minetest standard 8-slots-wide inventory. I also like being able to see my character when I open my inventory. ![]() My favorite feature is the waypoints system and the ability to visualize the area around a waypoint. It's intuitive, feature rich, and everything is accessible as soon as you open your inventory. The i3 inventory is 9 slots wide by default, such as Minecraft. ![]() Thus, most chests will be unadapted to this inventory size. I3 uses a larger inventory than the usual inventories in Minetest games. You can also use the font size slider in the inventory, settings window. Note that the change is applied after restart. Value of the setting display_density_factor in your nf. If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the This mod officially supports the following mods: To enable it: i3_progressive_mode = true in nf. ¹ This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory. Item List Compression ( moreblocks is supported).Inventory Sorting (+ options: compression, reverse mode, automation, etc.).I3 provides a rich API for mod developers who want to extend it. There's a slight learning curve for track placement and the signal system, but once you get the hang of it, it's logical and straightforward.This mod features a modern, powerful inventory menu with a good user experience. Also, when installed alongside the Mesecons mod, you get more features like detector rails, which can be used for making station lights, and also can be used for programming more complex train control systems (I have yet to dig into all that myself). It also includes advanced train control and signal systems so that you can have multiple trains running on the same stretch of track, while avoiding crashes. I can set up trains that run to various places, and getting where I need to go takes a fraction of the time. I find this very usefull in creating large worlds where walking everywhere is extremely tedious to say the least. Aside from having bigger, nicer-looking transportation, the trains can run automatically no matter where you are. This mod is a HUGE step up from the default carts. But I just can't name anything that gives you this much control of computer game trains! Waiting around at a station for a train to come is probably even less fun in a video game than real life. The selection of trains is growing but still not that broad across people/goods, city/country, nationality. laggier) and one misstep with LuaATC can crash the server. I have to admit Advtrains' faults: It's hard to learn, it can lag your server badly (the more trains the merrier. Challenge yourself to build a realistic freight railway, and then sit back and enjoy automatic operation.ĭon't like driving? Need to run a timetable? Want something even more elaborate? Start with basic ATC tracks and station/stop rails, and later discover how automation and full control is always available through Advtrains' Lua environment "LuaATC" for anything the train can do. Moving stuff by train is great fun, better than any other way I can think of. Save yourself some trouble and ask other players for help learning. If you're a lover of signals, this goes beyond OpenTTD or Factorio. The signalling and interlocking system has profound depth, though at cost of complexity and being notoriously hard to learn. It's still not 'realistic' but it leaves minecart tracks looking janky. The track system is first class among railway mods for block games, with 30 degree increments, slopes, 45 degree slopes, diamond crossings. The way all trains are always operating, even through unloaded areas, is just the beginning of its rich features. It's the definitive method of public transport for Minetest - even the boats and buses of linetrack are based on this core, and teleports can't compare. Kind of rough, kind of laggy, kind of buggy, and not always intuitive, but we love what it can doĪdvtrains is the kind of mod that has twofold appeal: From the perspective of people who will never learn its ins-and-outs, and from those who will learn all about the mod and enjoy its richness.
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